Tallis Faolan

Soul Reaper, Side Campaign


A 23-year-old moon fey, who stands at 5 feet 7 inches tall. She is of a thin build weighing only 112lbs. She has golden yellow eyes, with long silver hair that she just usually wears down. Her ears look like wolf ears because of her moon fey ancestry and are located on top of her head. She usually wears a black shirt with purple thread, black pants, dark brown boots. Over that she wears her dark colored leather armor, with her new death cloak on top with her scythe strapped to her back.

Character Sheet
Class & Level: Soul Reaper, Level 9
Race: Moon Fey
Alignment: Neutral

Strength: 16 ( + 3)
Dexterity: 18 ( + 4)
Constitution: 18 ( + 4)
Intelligence: 12 ( + 1)
Wisdom: 14 ( + 2)
Charisma: 10 ( + 0)

Armor Class: 18
Speed: 30 feet
Proficiency Bonus: + 4
Max Hit Points: 86
Hit Dice: 9d10

Acrobatics (Dex):
Animal Handling (Wis):
Arcana (Int): + 2
Athletics (Str):
Deception (Cha):
History (Int):
Insight (Wis):
Intimidation (Cha):
Investigation (Int):
Medicine (Wis):
Nature (Int):
Perception (Wis): + 2
Performance (Cha):
Persuasion (Cha):
Religion (Int): + 2
Sleight of Hand (Dex):
Stealth (Dex): + 6
Survival (Wis):

Attack: + 2 to hit
Spells: 4 First Level, 4 Second Level, 3 Third Level, 2 Fourth Level, 1 Fifth Level
Spell DC: 16 (8 + 3 + Con Mod)
Spell Attack: + 8 (3 + Con Mod)
Extra Attack
Hybrid Form: + 2 Dex, Bite + 2 hit ( 1d6 + Dex mod)
Shaoeshift: Winter wolf stats and attacks

Death Cloak- + 1 AC, Advantage on stealth checks, no armor AC is 14, resistance to Slashing, Piercing, and Bludgeoning damage. Dark Grey frayed at the bottom and lighter with a hood at the top.
Death Scythe – + 4 hit, 3d6 + con mod Slashing damage, 19-20 are critical hits
Scythe – + 2 hit, 1d6 Slashing Damage
Short Bow – + 2 hit, 1d6 piercing damage, 80ft range
Leather Armor- + 1 AC, Dark in color
Ring of Protection ( Attunement )- + 1 AC, and + 1 to all Saving throws.
Gloves of Missile Snaring ( Attunement )
Leather Working Tools: + 2
Soul Total available – 37 In use 32

Darkvision- see 60ft in darkness
Fey Ancestry- Advantage against being charmed. Can’t magically be put to sleep.
Lunar Born- Resistance to Cold damage
Death’s Hand of Judgement- your connection to life and death allows you to heal or injure living and dead creatures: Cast cure wounds or Inflict wounds at first level no spell slots used x 4 total.
Death Scythe Soul Enhancement- spend 5 souls to change damage to 4d6 + con Mod and it is necrotic or radiant damage, ends after 1 min.
Death Cloak Soul Enhancement- 10 souls to increase AC + 5 last until you are hit or until the beginning of your next turn.
Grim Harvest- you collect the souls of the recently deceased, within the last 5 min of anything that is not undead. Gain Hp of 1hit dice for each soul.
On a Pale Horse- a pale white horse serves as a mount in and out of combat. You have an instinctive bond that allows you as a seamless unit.
Ethereal Step- attunement to death leaves your soul split between the spiritual and mortal. bonus action to travel to spirit realm. Move up to 30ft. last 1 min. Can see both worlds but only interact with the spirit one while there.
Death’s Hourglass- your eyes glow a faint blue color. for 10 min you sense the life essence of creatures within 50ft of you.
- you can see the glow through walls, use use 1 time per short rest or use 5 souls to use again.
- see awakened, artificial, Undead souls up to 25ft. Arcana DC 10 to tell the difference between them.
5 souls to increase to last 1 hr. 1x per short rest you can give a soul advantage or disadvantage. 10 souls to roll 1d8 to add or subtract from life essence of a soul you can see.
Soul Enhancement
Use the life essence that you have collected to enhance either yourself or those around you. Use 1 soul to give target.
- hit points as if they roll one of their hit dice, add my proficiency to next attack, add 1d6 to next damage roll.
Punish the Wicked- If an enemy has life essence you can burn it from a distance of 100ft doing 3d8 irreducible psychic damage.
- if attack kills target the essence is no longer able to be collected, use once per short rest
Hybrid Form- bonus action, advantage on perception checks involving hearing and smell. Can cast spells that are not concentration.
Shapeshift- Bonus action to fully shift into winter wolf form.
Reanimation- you can reanimate a corpse of a body that soul you have taken last 1 hr.

Common, Sylvan, Abysal


Tallis Faolan

Absit Invidia TadderDM