Merchant's Daughter from Frostford, Ranger
A 21-year-old human woman, who stands around 5 feet 6 inches tall. She has a medium build, not too thin or too bulky, with lean muscling from years of hunting. She has hazel, doe-like eyes, soft facial features, and long, brown hair that she usually wears in a simple braid down her back. She usually wears a forest-green, long-sleeved dress with a brown, leather bodice. She also wears a brown cloak with a light-tan fur collar, tan riding pants under the dress, a dark-brown belt, and tall dark-brown riding boots.
Class & Level: Ranger, Level 8
Alignment: Neutral Good
Strength: 13 (+ 1)
Dexterity: 17 (+ 3)
Constitution: 14 (+ 2)
Intelligence: 12 (+ 1)
Wisdom: 14 (+ 2)
Charisma: 13 (+ 1)
Armor Class: 16
Initiative: + 3
Speed: 30 feet
Proficiency Bonus: + 3
Max Hit Points: 64
Hit Dice: 8d10+2
Strength + 3
Dexterity + 3
Acrobatics (Dex): + 6
Animal Handling (Wis): + 2
Investigation (Int): + 6
Nature (Int): + 2
Perception (Wis): + 2
Persuasion (Cha): + 6
Sleight of Hand (Dex):
Stealth (Dex): + 6
Survival (Wis): + 2
ATTACKS AND SPELLCASTING
Attack (2 attacks per round):
-Klara’s Longbow: + 8 to hit, 1d10+5 piercing damage
-Bow of the Storm: + 8 to hit, 1d10+5 piercing plus 2d6 lightning damage
-Talon (Longsword): + 5 to hit, 1d10+1 slashing damage
-Blazing Bowstring: 2 uses per day, bonus action, 1d10 fire damage
Spells: 4 First Level and 3 Second Level
-Spell DC: 13 (8+3+Wis Mod)
-Spell Attack: + 5 (3 + Wis Mod)
Longbow- 100/500 ft Ranged
Bracers of Archery
Bag of Holding
Quiver of Ehlonna
Beacon (Dire Wolf)
-AC 14, Speed: 50 ft, Max HP: 80, Hit Dice: 6d8+18, Short Rest Heal: 3d10
-STR 25 (+ 7), DEX 15 (+ 2), CON 17 (+ 3), INT 2 (+ 4), WIS 12 (+ 1), CHA 10 (+ 0)
-Skills: + 4 to survival checks, + 2 perception, + 2 stealth
-Bite: + 11 to hit, 1d8+10 piercing damage, Trip: + 11, knocks prone
Silver Dragon Wyrmling
-AC 17, Speed: 30 ft, fly 60 ft, HP 45 (6d8+18)
-STR 19 (+ 4), DEX 10 (+ 0), CON 17 (+ 3), INT 12 (+ 1), WIS 11 (+ 0), CHA 15 (+ 2)
-Saving Throws: Dex + 2, Con + 5, Wis + 2, Cha + 4
-Skills: Perception + 4, Stealth + 2
-Damage Immunities: Cold
-Senses: blindsight 10ft, darkvision 60ft, Passive Perception 14
-Actions: Bite: Melee, reach 5ft, + 6 to hit, 1d10 + 4 piercing damage. Breath Weapons (Recharge: 5-6), Cold Breath: 15 ft cone, DC 13 CON save, 4d8 cold damage on fail, half as much on success. Paralyzing Breath: 15 ft cone, DC 13 CON save, paralyzed for 1 minute on a fail, affected creatures may repeat their saving throws at the end of their turns, ending the effect on a success.
FEATURES AND TRAITS
-Dragons and Fiends, + 4 to hit, 1d4 damage
+ 2 to AC against attacks, uses one reaction
+ 1 to hit while no friendly creatures are near
-1 mile or 6 miles in favored terrain, 1 minute in concentration, choose to detect aberrations, celestials, dragons, elementals, fey, fiends, or undead.
Favored Terrain (Natural Explorer)
-Forests and Grasslands
-Intelligence or Wisdom checks in Favored Terrain: Proficiency doubled
-Difficult terrain doesn’t slow us down, can’t become lost except
by magical means, you remain alert to danger while engaged in another activity, remain
stealthy at a normal pace while traveling alone, 2x food when foraging, know the exact
number, the size of, and how long ago the creatures you’re tracking passed through the
-2 attacks per round
+ 1d8, wears down foe under maximum health
-after successful hit by a creature, +4 AC to against each attack afterwards by that same
-ignore half or three-quarters cover, no disadvantage at long range, can take a -5 penalty
to attack rolls with ranged weapons to add +10 to the damage
-Nonmagical terrain costs no extra movement, pass through nonmagical plants without
being slowed by them or taking damage, advantage on saving throws against plants that
are magically created or manipulated to impede movement
Common, Dwarvish, Draconic, Infernal
LIST OF SPELLS
First Level Spells
Cure Wounds- Range: Touch, Casting Time: 1 action, heals 1d8+2 at first level, additional 1d8 per spell slot above first level
Hunter’s Mark- Range: 90 feet, Casting Time: 1 bonus action, Concentration, 1d6 damage per attack
Hail of Thorns- Range: Self, Casting Time: 1 bonus action, Concentration up to 1 minute, additional 1d10 piercing damage per spell slot. Each creature within 5 feet must make a Dex save with full damage on a failed save and half damage on a successful one
Detect Poison and Disease- Range: Self, Casting Time: 1 action, Concentration up to 10 minutes, senses presence and locations of poisons, poisonous creatures, and diseases within 30 feet of you, can identify the kind of it in each case
Second Level Spells
Spike Growth- Range: 150 feet, Casting Time: 1 action, Concentration up to 10 minutes, ground in 20 foot radius becomes spikes and thorns, difficult terrain, creatures moving into or within area take 2d4 piercing damage for every 5 feet traveled. Creatures that can’t see area at the casting time must make a Perception check to recognize the hazardous terrain before entering
Before Becoming An Adventurer
Klara grew up on the outskirts of Frostford, a quiet town that lived under the peaceful rule of the Waicox family. She lived a simple life with her parents and her older brother, spending most of her time in the forests with her father, Erwin, learning his trade as a hunter with hopes of continuing his business with her older brother, Nikolas.
However, her father’s business was faced with destruction when the Fletcher’s moved into the town. Hot-tempered and thirsty for gold, the Fletcher’s quickly took to undermining their business. At first, her father thought nothing of it, but as the mood between the families turned threatening, Erwin knew that something would have to be done. Blood was spilled on both sides before the Waicox family stepped in, demanding that the feud come to a grinding halt.
One day, a few months after her mother, Evanlyn, gave birth to their younger brother named Reiner, Klara and Nikolas returned home from a hunting trip with their father to find their mother and their baby brother murdered in their home. After months of grief, rumors that the murderer was one of them, and threats of imprisonment, Nikolas left Frostford with hopes of regaining a normal life. Her father, already broken from everything that happened, fell apart once more. A few days later, her father disappeared without a trace.
With her family gone, she set out on her own to see what the world had to offer. Even though her travels brought her to unique places, she still found herself spending most of her time in the woods. After all that had happened, the quietness of the trees comforted her and during her time there, she found a companion in a young dire wolf, whom she called Beacon. Together, they continued their travels and hoped for a quieter future.
As An Adventurer
Originally, she didn’t plan on becoming an adventurer and she became one more on accident than anything else. When she left her home, she wasn’t looking to get rich and famous, or slay dragons in her spare time. All she was out to do was find her father and her brother. Out of money, she was offered a job to escort a cart of goods to Phandalin and accepted it to find herself working with a wood elf named Zenthya and a half-elf named Cade. Immediately, she clashed with Zen but Cade and her got along pretty well. Cade also had a dire wolf named Dogmeat.
While in Phandalin, Klara tried to keep the townspeople’s favor but she fell short multiple times. Much of this she blamed on Zen and her harsh personality, but Klara wasn’t completely innocent either. Zen angered Toblen by arguing with him about a reward and Qelline by threatening her son, Carp. However, Klara angered Halia by saying her name in a ridiculous accent while drunk at the Stonehill Inn and at least irritated Sildar by walking into the town with a bunch of Ruffians, dragging the dead body of his friend, while extremely drunk. She did feel terrible about what happened to Sildar’s friend, because she was the one who killed him, and talked to him in private about it.
In the coming weeks, she soon began to understand what it meant to be an adventurer. They faced a band of orcs, fought off owlbears, wolves, and ghouls that attacked their camp during their travels, and narrowly escaped death more than once. During this time, the tension between Zen and her increased and Klara was ready to leave the group. However, things between the two of them improved as they had a bigger problem to deal with.
After joining a cult because Zen and Cade wanted to, she soon faced a dragon for the first time. It was a young, green dragon by the name of Venomfang and it brought them face-to-face with death once again. However, with a little help from a local druid, they managed to defeat it with Beacon landing the killing blow.
After rescuing Gundren Rockseeker from Cragmaw Castle, learning of Carp’s disappearance, and defeating the Black Spider, the group started their journey to Laketown. Klara asked if they could stop in Frostford, since it was along the way and she hadn’t been home in almost four years.
She met Jack on the road to Frostford and after a while, she found herself in the town she called home. She did her best to not draw attention to herself while she was there and her normally happy mood was extremely somber. Cade noticed this and seemed to be worried about her. She only talked to Levi Jaeger while in the town, since she had known him ever since she was young and she didn’t know who else in the town she could trust.
She returned to her childhood home with Zen and Cade to find it in a surprisingly nice condition. While her companions seemed to be worried about it, she was preoccupied with her thoughts and searched her father’s study for anything he left. She found money, gems, a small family crest, a letter to her, and a letter stating her father’s innocence as well as multiple notes from him that detailed what had happened. What she found comforted her but also confirmed her fears.
That night, she was briefly reunited with her mother, who was now a ghost. She wanted revenge against the man who was responsible for her death, Atlas Fletcher, and told Klara that she was a descendant of the paladin, Syreth, of Obad-Hai that killed the god, Asmodeus.
The next morning, the party made their way to Laketown to visit Cade’s mother. While there, they met Vash, learned of the disappearances of another child and multiple other people, investigated and destroyed the Wick Estate. On their final day in Laketown, Klara reunited briefly with her father and he shared information with her about the Fletchers.
After saying goodbye to her father, they went to Chipenden to met up with Jack. The first night there, they found shelter from a storm in a tavern and during the night, the other patrons of the tavern were killed. Vash and Klara decided to go to the city guards to tell them what happened and they, in turn, informed the Inquisitor about what had happened and the Inquisitor’s group started to get suspicious of them. As the party spoke with him, Jack came to the rescue and told the Inquisitor that the party was with him. Between exploring the city and learning about two more children who disappeared, Cade, Klara, and Zen spent a lot of time with Jack. Klara enjoyed spending time with all of them.
Wanting to know more about Obad-Hai and Asmodeus, Klara and Cade went to an abandoned library to see what they could find there. She found a book that she thought would help her, but she felt bad about just taking it, so she went to the town hall to ask if she could do so. There, she was arrested by the Inquisitor and was tortured for a while, before being rescued by Cade and Jack.
They laid low for a while, waiting for the Winter’s Crest Festival, and when it finally arrived, they took part in the festivities. Klara won a pie eating contest and received a pin for doing so. After the festival, they set off over the mountains and found themselves near Colonmel.
They first met Driscoll and Enya, who asked them to help them round up their escaped horses. After a while of trying and not succeeding, the group went into the city where they met Tad, Rui, and Ash, who asked them to collect the soul of a dragon as well as it’s blood so they could make a cure to the disease that was plaguing the city. They agreed and Tad opened a portal for them, sending them into the middle of a blizzard. After a day or so, with Klara’s knowledge of dragons, they found themselves facing a young, white dragon. Sneaking up on the dragon, they slaughtered it within seconds with Klara landing the final blow. Amazed at the feat, they collected what they needed and returned to Colonmel via a portal drawn by Rui’s raven.
With the cure being made, the party decided to focus their energy into helping Driscoll get his horses back and found out that he had a few unicorns as well. After speaking with one of the unicorns and telling them that a cure was being made, the herd made its way back to the farm.
In the days waiting of the cure to be made, Zen contracted the disease, her veins turning black under her pale skin, but luckily the antidote was about ready. Once the antidote was ready, both Zen and Cade took it immediately and Klara took it the next day. Hoping that they had been cured, they made the long trip to Caster.
There, they met Mark since Jack told them to go to his shop if they were ever in Caster. They were also accused of the attempted murder of the princess and were arrested, but with Jack’s help, they were cleared of the charges. While in jail, Klara confessed her feelings for Cade, after he had left her a note confessing his feelings the morning before. After losing the dire wolves for a period of time, they found them, bought some horses and started their journey to Aspienne, since they were asked by Mark to return a crown to him and asked by the King to return the stolen royal crest, both of which were in Aspienne.
A week into their travels, they were ambushed by the Inquisitor and his men. At first, it seemed like they were going to be fine, but soon the encounter turned more dangerous. Klara, knowing that there wasn’t much she could do at close range, spurred her horse out of the fray and started to fire arrows at their attackers. Around this time, Cade fell and Beacon, who wasn’t able to land any blows on his attackers, fell soon after. Desperate, she took a Potion of Invisibility and moved into the grass around the Inquisitor’s men. Dogmeat, Zen, and a leopard soon fell as well and Klara had to decide whether to run or go down fighting. She decided to fight and using a Spike Growth spell and her arrows, she slowly picked off the five remaining of the Inquisitor’s men and the Inquisitor himself.
She was relieved to find that her friends were not dead, like she was sure that they were. They set up camp for the night and while on her watch, Tad and Ash arrived, asked what had happened, and made sure they were already. After Klara explained what had happened, they told her that they’d give them a ride the rest of the way to Aspienne.
During the trip, Klara fought with what she had done and with her past feelings for Kalona and her current feelings for Cade. However, during the trip, Cade told her about the book he was reading, about the Horsemen of the Apocalypse, and he felt that the descriptions of a couple of the horsemen matched Tad and Ash. They tried to get information out of them, but they were unsuccessful.
Tad and Ash left them once they reached Aspienne and while there, they joined a tournament where adventuring parties would be competing against each other for riches and fame. Klara signed them up under the name Absit Invidia after she discussed it with Cade and Zen, and because they entered the competition, they had free food, free housing, free stabling for their animals, and were invited to a party hosted by a noble.
At the party, the group met Lady Eshreal, who was the noble that was hosting the party, and Klara met a green dragonborn and a tiefling who was seated next to her at the dinner. After the dinner was over, the groups had a chance to mingle and Klara lost sight of Cade and Zen. After being unsuccessful at find them again, she hung out near the wall, waiting for someone to show up. Cade approached her and told her that Kalona was there and pointed him out to her. It was in that moment that Klara realized that she was still in love with her ex-boyfriend. Eventually, she lost sight of him and Cade and her decided to back to their house.
On their way back, Cade and Klara met a young man by the name of Alistair, who claimed to be with the Reaper Gang. He knew Klara’s name, which caused her to grow suspicious of him. Once Alistair left them, Cade and Klara returned to their house, Zen still being gone, and made love for the first time.
The next day, they went to the coliseum and were selected to compete in the first battle of the first round. The arena for this round of competition was a cave and because of the darkness, Klara was unable to see anything other than the flashes of light from the spells being cast, so Cade, Zen, and their animals did all of the fighting. Absit Invidia was victorious in the end and proceeded to the next round, which would be taking place the next day. They stayed for the rest of the battles, and after day one was done, Klara wanted to try to find Kalona, so Cade and she followed for a while until he was away from his group. Once he was alone, she went up to him and asked if they could go somewhere so they could talk. He invited her to the Sanctuary Inn, and Cade followed her there, so Kalona and her went to a different inn. There, she was able to talk to him and tell him that she regretted the way she treated him when they broke up. He told her that he’s still here for her, not to let his father find her, and that her brother was in Noragate the last her knew, among other things. At the end of their conversation, they promised to get together to talk again.
The next day of competition, Absit Invidia faced Swiftstriker, a goliath sorcerer in a heavily forested area with two towers on either side of the battlefield. Zen was knocked unconscious quickly into the battle, but Klara and Cade were able to defeat the sorcerer and they moved on to the next round of competition.
With the competition being over for the day and completing some of the tasks she wanted to get done, she met up with Kalona to go to the library, to Cade’s dismay. At the library, she was able to learn more about Obad-Hai, Asmodeus, Syreth, and Minauros before heading home for the night. With Cade not home, she spoke with Zen about some of her ideas. Zen wasn’t supportive of her ideas and retired to her room for the night. Klara, still thinking that her idea was valid, went to bed too, but driven by her thoughts, she wrote a letter to Kalona, which confessed her feelings for him.
The next round of competition was a hard battle against the Forsaken, but they were victorious in the end. The Reaper Gang won their match so they soon knew that they would be facing Kalona’s team the next day. Klara spent some time with an angry Cade and he eventually left her in a tavern while they were getting a few drinks. Since he left, she decided to go see if she could find Kalona and she did find him in the training center.
Mustering up her courage, she tried to talk to him, but she soon began to choke on her own words. She eventually gave him the letter she wrote the night before, telling him to talk to her when he was ready, and left the center to head home. A part of her expected to hear from him that night, but she never did.
The next morning as they were getting ready to leave for the arena, Cade told her and Zen that someone had defaced their house. In a script that her companions couldn’t understand was a note from Kalona, saying that he wanted to be in her life again and that he’d help her fight his father. Cade, already angry with everything that had happened, started to ask her what it all meant and when she told him, he started to realize that he wasn’t being completely truthful with them. After she finally told them the truth about Kalona and her, he punched her in the nose.
She always has been extremely close to her father and thought highly of him. She considered to him to be a good businessman, an excellent hunter, and a loving father, even though he was a bit stubborn at times. She looked up to him a lot and when she was younger, she wanted to be like him and continue the family business in his place. She still loves him a lot after being away from him for so long. When she had the chance to met with him in Laketown, she was scared to see him again because she feared that he was going to be different after all the time had past. She was sad to see that he had grown more distant and less kind, but she was glad to see him again.
Klara was also close to her mother, but she regrets that she didn’t spend as much time with her as she did with her father.
For a long time, Nikolas was the closest thing she had to a friend. He was competitive with her as they both learned the family business. However, he could be cold towards her at times and while she didn’t mind at the time, she soon realized after the tragedy that happened to their family that he was a bit egocentric. She was extremely hurt when he left Frostford and used to think that he was one of the reasons that her father left the town as well.
She blames Atlas Fletcher for the murders of her mother and Reiner. She hates him for destroying her family, wants him to pay for what’s he’s done, but she’s terrified of him. She’s been afraid of him since the day he came to Frostford. Because of her fear, she’s not sure that she’ll be able to face him when the time comes.
In the past, she’s avoided Orla Fletcher, Atlas’ wife, at all costs and doesn’t know much about her. However, she also blames her for the deaths of her mother and her brother. She’s fearful of her as well, but not as much as she fears Atlas.
Before Evanlyn’s and Reiner’s murders, she was dating Atlas’ son, Kalona. She broke up with him after the deaths in her family, because she blamed him for not preventing them from happening. Klara doesn’t fear Kalona and she never has. She’s always felt a bit sorry for him but he does make her nervous. On the party’s way to Aspienne, she reconsidered what happened between them in the past and understood that it wasn’t right to blame him for Evanlyn’s and Reiner’s death but she was confused about her feelings for him. She wants to hate him, but a part of her is still in love with him. She knew that once she saw him again, she’d finally understand how she truly feels. When she saw him again in Aspienne, she knew that she was still in love with him and after breaking up with Cade, they got back together.
Klara used to highly respect Baron Waicox, because of how fair and kind he was to the people in Frostford. However, when the town began to turn against her family and the Baron took their side, even though she saw that it pained him to do so, she began to lose her respect for him. Now, she wants to hate him for allowing what happened to her family to occur, but she can’t bring herself to do so.
She’s friends with her party members, Zenthya and Cade. Zen and Klara got off to a rocky start at first, with numerous arguments occurring between the two of them, Klara wasn’t sure if she’d ever like her. After getting to know her and the both of them finally not arguing all the time, Klara started to like her more. Now, she still doesn’t trust Zen completely, sometimes she feels like Zen lacks compassion, is impulsive, and is too distrusting of strangers, but she considers her to be her friend.
She always got along with Cade and they quickly became close friends, almost like siblings. However, her feelings for him soon turned romantic when she finally realized that she liked him as more than a friend. She didn’t want to tell Cade about her feelings in fear it would ruin their friendship if he didn’t feel the same way. In Caster, Cade confessed his feelings for her and she was able to tell him that she felt the same way. She’s always thought highly of Cade and didn’t think less of him when he told the group about what he had done in the past. He’s one of the few people that she trusts completely. However, she did recently break up with Cade in Aspienne.