Werewolf, Elemental Assassin, Bloodhunter, Side Campaign


A 25-year- old werewolf male, he stands around 6 foot tall. He has red eyes, medium length black hair. He usually wears his armor set, a black cloak, and his classic tooth necklace around his neck.

Character Sheet
Class & Level: Elemental Assassin, Level 8, Bloodhunter, Level 1
Race: Werewolf
Alignment: Chaotic Evil

Strength: 12 (+ 1)
Dexterity: 16 (+ 3)
Constitution: 12 (+ 1)
Intelligence: 10 (+ 0)
Wisdom: 14 (+ 2)
Charisma: 12 ( + 1)

Armor Class: 18
Speed: 30 feet
Proficiency Bonus: +4
Max Hit Points: 147
Hit Dice: 8d8

Acrobatics (Dex):
Animal Handling (Wis): + 1
Arcana (Int): + 2
Athletics (Str):
Deception (Cha):
History (Int):
Insight (Wis):
Intimidation (Cha):
Investigation (Int):
Medicine (Wis):
Nature (Int):
Perception (Wis):
Performance (Cha):
Persuasion (Cha): + 2
Religion (Int):
Sleight of Hand (Dex):
Stealth (Dex): + 2
Survival (Wis): + 4

Attack: + 2
Spells: 4 first level Spell slots, 3 second level spell slots
Spell DC: 13 (8 + 3 + Int Mod)
Spell Attack: + 3 (3 + Int Mod)
Critical Hit: 19 and 20
Sneek Attack: 3d6
Crimson Rite- invoke blood magic with your weapon at the cost of your health. Bonus action imbue 1 weapon to deal 1d4 rite damage. You suffer equal to your hunter level and return once the rite ends.
Rite of the Flame- fire damage type

Flame Tongue Shortsword ( Attunement )- bonus action to light the blade. 2d6 fire damage + 1d6 Piercing damage.
Poisoner’s Kit
Leather Armor
Dagger: + 2 hit, 2d4 + 3 piercing damage
Blow Gun
Short Bow
Explorer’s Pack

Fluidity- Dex save for half damage if success no damage. Fail half damage.
Curse of Lycanthropy- Silvered weapons deal and extra 1d6 damage
Darkvision- see 60ft in complete darkness
Earth Protection- Focus the mind on the protection of rock. for 1d4 rounds all damage is negated by 1d6. once per long rest.
Raging current- you channel a raging current into your strikes. Critical hits are now 19-20 deal and extra die of the damage roll.
Keen Sense- you are attuned to the wind. use reaction to push yourself back 10ft. Use x 2 per short rest
Alchemist Tools- proficiency
Hunter’s Bane- Advantage on survival checks to track Fey, Fiends, and Undead. You also have advantage on intelligence checks to recall information about them. If you are actively tracking one of them you can’t be surprised by that creature type.


First Level
Searing Smite- Bonus Action, Next hit with melee weapon during spell duration ( 1 min) apply 1d6 fire damage
Burning Hands- action, 15ft cone, Dex save 3d6 fire damage on fail half on success.
Chromatic Orb- action, 90ft range, you throw a sphere at a creature you can see. Ranged spell attack if hit 3d8 of damage type you choose. Fire, Lightning, Poison, or Thunder.

Second Level
Flaming Sphere- action, range 60ft, Duration 1 min, 2d6 fire damage.
Aganazzar’s Scorcher- 30ft range, 1 action, line creatures make Dex save take 3d8 fire damage on fail. Half on success.
Heat Metal- action, range 60ft, metal you can see starts to glow red hot any creature with physical contact with the object takes 2d8 fire damage. Use bonus action to cause damage again until spell ends 1 min. Con save to not drop object if holding it. If hold on have disadvantage on attack forms or ability checks until start of your next turn.

Half Form
+ 2 to AC
Grapple: + 3
Bite: + 5 hit, ( 1d6 + 3) no chance to infect
Claw: + 4 hit, ( 1d4 + 2) x2
Advantage on perception checks for look and listen

Full Werewolf
+ 2 to AC
Speed: 50 ft
Grapple: + 4
Bite: has chance to infect
- infection DC 15 Con Save
Claw Attack again
Advantage on perception checks for look and listen

Shady Personal Inventory
4 x Greater Potions of Healing – 4d4 + 4
Wolf Collar: x 2
Magic Jug
Little Wooden Wolf
Demon Erotica: x 5
Book of Clay Golems
Zombie Beholder Teeth x 20
Minotaur Mollars x 10
Random Teeth from Thanatos x 10
Hell Hound Teeth x 4


When he was very young his parents traveled with a couple other families around the content as street performers and trading goods. While hiding that they were all werewolves. When they would come to a town they would say they had been attacked in the night on the way there. They would tell the towns folk stories and of werewolf lore while stealing form them by selling fake silver things. They may or may not murder some of the town people in the night and then would carry on to the next town.

Shady’s Obsession with teeth stems from his mothers stories of fairies collecting teeth while you sleep but shady misunderstood that and took it as “taking” teeth straight from your mouth and not loose teeth naturally. So when he first lost a tooth he panicked and became determined to catch a fairy which he did much to his mothers horror, because the poor fairy had been minding its own business when a werewolf child snatched it out of the air muttering about how his teeth were his and no one else. Later though he would see a golem on his travels and deciding they would be much more scary if they had teeth or where completely made from teeth would be interesting.

At the age of 7 his parents died. His mother was killed in one of the hoaxes in the small town of Shaymoore and his father was hung for crimes of theft and murder.

Shady stayed in Shaymoore after the death of his parents. While the others of their group ran for various reasons, he stayed with a friend of the family the local blacksmith Isaac Blevins till the age of 11 when parts of Shaymoore burnt down mysteriously. After that Isaac closed up his shop and decided to travel taking Shady with him. They traveled all over Readmont selling and trading swords & armor until shady turned 15. While they had traveled a few of the villages along the way had suffered accidental fires or fire like damage of some kind.

Isaac opened another Blacksmith shop in a small town north of the Iron Wood Jungle on Arridia. Shady decided to travel by himself earning an income by escorting merchants from city to city. At one point shady ended up detained while escorting a slaver although he was unaware of the cargo. He was arrested along with the others. The jail would burn that night even after shady would warn his arrestors that he had no idea. As his jailers would burn shady tells one of them " you should have listened to me."

At 18 shady was more willing to escort the morally shady people. He was knowingly escorting a black market merchant to a town when he met a young elf who he thought was cute and shady had an immediate crush. When he was finished with the merchant he found the elf struggling with the map. He decided to go talk to the elf and possibly help him with the map. At first he helped him orientet the map and talked to him a bit even flirted. The elf he found out was named Cedric Cross was extremely grateful for the help. After a while shady released he had never really talked to and elf let alone one his age. Most elves he had met had been way older and had looked down on most everyone. They had a really nice conversation and since shady figured this guy was really lost he offered to take him where he needed to go.

They ended up traveling together for awhile. Cedric eventually joining Shady on odd jobs and escorting merchants until one night he tells Cedric of his ancestry slightly fearing the worst and showing him his wolf form and gets comically stuck in half shape for 4 days. Cedric took the news well which shady was grateful for and he was a big help while shady was stuck. They eventually heard about a group that had some information about werewolves on Arulen. Much to Shady’s dislike Cedric convinced him to let him go by himself to see if it was a real source of information or a trap. Shady received a letter a few months later letting him know that Cedric had found the group and they are called the Bloodhunters but if Cedric is to learn anything he is to join. Not super thrilled that Cedric would not be able to come back while in training and would have to join a “cult” Shady traveled to Arulen to try and visit him. But not knowing where to find the organizations location and then being told that recruits going through changes can’t be seen. Shady continued to write to Cedric and when Cedric would go on missions he would write to shady and tell him where it was so they could meet up. This is how it went for 3 years when Cedric is out on missions he sends a letter to let shady know where it was and they would meet up and spend time together and Cedric would tell shady a lot about the Bloodhunters.

They write back and forth regularly but it’s been far to long since shady has heard from Cedric. It was about 1 year ago that Cedric had sent shady a letter. At first shady thought it was just because he had been traveling a lot and none of the letters had been able to find him yet then Shady made his way back to Arridia thinking maybe Cedric had been looking for him back at Isaac’s Blacksmith’s. After checking up on Isaac and finding out there had been no word from Cedric shady was starting to get worried had something happened. Had a mission gone bad? Shady had to leave before his emotions caused him to burn down the town with Isaac in it. So he left heading no where in particular.he eventually found himself in the town of Westwend. Shady thought here was a place he could just burn things with no regard until he met this weird girl who blatantly lied to his face about having any friends. She peaked his interest and needing something to distract himself he followed her eventually finding out her name was Tallis Faolan.

They would end up traveling together because he missed having a companion and she was a great distraction from his worries about Cedric. She does not know it but Tallis is the only reason that town is still standing Shady would have burned it otherwise. Another reason shady wanted to travel with Tallis she has similar innocence and wonder about the world like Cedric did when they first started traveling together.


Absit Invidia CadeBeckenshire